Avalon Realms — Dev Log #1 
Enchants, Discord perks, and Folia performance testing
Posted: August 10, 2025
Enchants, Discord perks, and Folia performance testing
Posted: August 10, 2025
TL;DR
- We’re rolling with AdvancedEnchantments and building out 450+ custom enchants 
. - Discord account linking 
 + server booster perks 
 are coming online. - Folia (1.21.6, Java 21) has been our best path for performance so far 
. - We’ve seen occasional chunk ↔ player interaction desyncs 
; we’re testing fixes. - Beta will run on our current dedicated box first 
 before we decide final hardware layout. 
Custom Enchantments
We’ve selected AdvancedEnchantments as our foundation and are authoring 450+ custom enchants tailored for survival gameplay. The goal is depth without bloat—each enchant should feel meaningful, discoverable, and balanced for Towny, PvE, and light PvP moments 
.
Discord Integration
- Account Linking: In-game ↔ Discord linking for role syncs and future rewards 
. - Booster Perks: Server boosters will receive tasteful in-game benefits and cosmetic flourishes 
. Nothing pay-to-win; just good vibes 
. 
Performance & Folia Findings
We’re running Minecraft 1.21.6 on Java 21 with Folia. In practice, Folia’s region threading has given us the smoothest tick pacing in stress tests 
. We can keep the server very playable on 4–8 GB RAM under mixed player loads.
That said, we’ve observed intermittent desyncs between chunk state and player interaction under certain conditions (e.g., quick movement + interaction bursts) 
. These are rare but noticeable—so we’re actively profiling and experimenting with:
- Allocating more RAM to assess GC pressure vs. headroom 
. - Adjusting thread settings and task affinity to see if concurrency helps 
. - Targeted plugin/config passes to reduce cross-region contention 
. 
Testing Plan
- Phase 1: Run the beta on our base dedicated server and gather live metrics + player feedback 
. - Phase 2: Compare against our custom-built dedicated server profile 
. - Decision Gate: Choose between (a) one service per dedicated node 
, or (b) shared host/VPS setups with truly dedicated resources for each service 
. 
Infrastructure Considerations
Our choice will hinge on stability and headroom during peak events. If the desyncs correlate with resource contention, we’ll lean toward per-service dedicated 
. If concurrency tuning solves it, dedicated-resource VPS groupings may give us better elasticity for seasonal spikes 
.
What’s Next
- Finalize the first wave of custom enchants and begin public documentation 
. - Deploy Discord linking + booster perks to beta 
. - Deep-dive profiling on desync scenarios; test RAM/threading hypotheses 
. - Publish our performance guide and recommended client settings for players 
. 
How You Can Help (Beta Testers)
- Join the beta and play normally—build, travel, fight, enchant 


. - If you notice blocks “snap back,” delayed interactions, or odd chunk behavior, report what you were doing, where, and when 
. - Try a variety of enchants and submit balance notes (too weak/strong, niche, redundant) 
. 
Your feedback directly shapes launch polish. Thank you! 
Our goal is simple: make Avalon Realms more enjoyable and fun for everyone—stable performance, rich progression, and a community-first experience 
.